The Thing
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{{Infobox game
[[File:TT2.jpg|center|320px]]
 
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|name=''The Thing''
'''The Thing II''' was supposed to be the sequel of the 2002 video game [[The Thing (video game)|The Thing]] and was under development in 2003 by the same team that worked on the first game, however it was ultimately canceled after Computer Artworks closed down their company. As of now, there are currently no plans to revive the game.
 
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|image=The_Thing_2_pre-production_logo.png
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|developer=Computer Artworks
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|publisher=
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|designer=Andrew Curtis
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|platform=TBA
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|released=Cancelled
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|genre=Third person survival horror
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|mode=Single player
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|rating=
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|media=
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|imdb_id=
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}}
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'''''The Thing II''''' was a planned third-person survival horror game, and sequel to the 2002 video game ''[[The Thing (video game)|The Thing]]''. It was under development by [[Computer Artworks]] in 2003. However, it was ultimately cancelled after Computer Artworks entered receivership in October 2003<ref>{{cite web |url= http://www.gamesindustry.biz/articles/computer-artworks-goes-into-receivership|title= Computer Artworks goes into receivership|accessdate=2015-06-28 |author= Rob Fahey|date= 23rd October 2003|year= 2003|month= October|format= |publisher= GamesIndustry|pages= |language= English}}</ref>. Although cancelled, pre-production art guides and two creature video clips were released, revealing the developers' vision for the game.
   
==Setting==
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==Background==
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According to the Computer Artworks' pre-production concept art guide, the game was intended to follow the plight of <span style="font-weight:normal;">protagonists </span>[[Blake]]<span style="font-weight:normal;"> and </span>[[R.J. MacReady|MacReady]], as they fought through a small snowy refinery town (presumably located in [[Antarctica]]), an oil rig and on-board an aircraft carrier. New types of [[Thing]] beasts were to be included in the game, which were intended to be deadlier and more elaborate than those from the first game. A new 'burst-out' system was planned for inclusion, which would have seen a variety of elaborate enemies burst out from infected non-player characters (NPCs). The geometry for the creature's reveal was intended to be hidden away inside the NPC model and would unfold as the monster is revealed. Technically-demanding, the 'burst-out' enemies would have been less frequently encountered than the simpler 'scuttler' creatures which lacked complex transformations. Burst-out creatures were also planned to progress through various stages of development—from a less threatening 'stage one' Thing to a fully-evolved state with multiple attack methods.
According to the game's concept art guide, the game was supposed to take place in a snowy small refinery town presumably located in [[Antarctica]], an oil rig and onboard an aircraft carrier. The game's protagonists were [[Blake]] and [[R.J. MacReady|MacReady]], new types of Thing Beasts were to be included in the game, which were more deadlier then the ones from the first game.
 
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== Interview with the developers ==
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The developers of the original ''The Thing'' video game [https://www.eurogamer.net/articles/2014-05-04-the-making-of-the-thing had this to say] about the sequel in an interview:
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''"We had the contract in place to make the sequel and were pretty excited about it. We had a very cool prototype of 'dynamic infection' and some really imaginative thing 'burst-outs'. I particularly liked the one where the person would split in half and their top half would jump to the ceiling and start swinging around like an orangutan with his intestines turned into tentacles!" he grins. So it sounds like the sequel would have been awesome—what happened? "It was heart-breaking when Computer Artworks closed but it was a familiar story unfortunately," says Curtis gloomily. "We just grew too quickly, taking on a lot of projects including ''The Thing 2'' and an ''Alone In The Dark ''sequel." Sadly, ''The Thing 2'' never progressed much past a proof of concept demo that focused on the team's determination to solve the scripted infection issue.''
   
 
==Gallery==
 
==Gallery==
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<gallery orientation="landscape" widths="190" bordersize="none">
<gallery>
 
 
File:163.jpg
 
File:163.jpg
 
File:TT2_Env_RefineryTown.jpg
 
File:TT2_Env_RefineryTown.jpg
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File:TT2_Ruptures_AircraftCarrier.jpg
 
File:TT2_Ruptures_AircraftCarrier.jpg
 
File:TT2Area.jpg
 
File:TT2Area.jpg
download.jpg
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Art_Cover.jpg
 
Thing2_Art_Guide_Page_08.jpg
 
Thing2_Art_Guide_Page_08.jpg
 
Thing2_Art_Guide_Page_07.jpg
 
Thing2_Art_Guide_Page_07.jpg
images (7).jpg
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The_Thing_II.jpg
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Location_2_Concept.jpg
download (1).jpg
 
 
Thing2_Art_Guide_Page_09.jpg
 
Thing2_Art_Guide_Page_09.jpg
images (8).jpg
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Scuttler_2_Art.jpg
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Torso_Concept.jpg
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hofmeister-clinger-burstout-thi-1-c19ba903-7gtm.jpg|Thing2_clinger_burstout
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hofmeister-quad-burstout-the-th-1-73638fda-hdsw.jpg|Thing2_quad_burstout
 
</gallery>
 
</gallery>
   
 
==Video==
 
==Video==
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<gallery orientation="landscape" widths="190" bordersize="none">
[[Video:The thing cancelled sequel|400px|left]]
 
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The thing cancelled sequel|Slideshow for ''The Thing II'' gallery
[[Video:The Thing 2 The game that never was.......|400px|left]]
 
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The Thing 2 Game Footage 1|"Sonic Beast" clip
[[Category:Content]]
 
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The Thing 2 Game Footage 2|"Clinger Beast" clip
 
</gallery>
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==Trivia==
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*The Thing 2 Art Guide's front page utilizes unused cover artwork from the Dark Horse comic-book series ''[[The Thing from Another World (comic)|The Thing from Another World]]''.
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==References==
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{{Reflist}}
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{{The Thing}}
 
[[Category:Video Games]]
 
[[Category:Video Games]]
 
[[Category:Unproduced projects]]

Revision as of 09:15, 6 February 2020

The Thing II was a planned third-person survival horror game, and sequel to the 2002 video game The Thing. It was under development by Computer Artworks in 2003. However, it was ultimately cancelled after Computer Artworks entered receivership in October 2003[1]. Although cancelled, pre-production art guides and two creature video clips were released, revealing the developers' vision for the game.

Background

According to the Computer Artworks' pre-production concept art guide, the game was intended to follow the plight of protagonists Blake and MacReady, as they fought through a small snowy refinery town (presumably located in Antarctica), an oil rig and on-board an aircraft carrier. New types of Thing beasts were to be included in the game, which were intended to be deadlier and more elaborate than those from the first game. A new 'burst-out' system was planned for inclusion, which would have seen a variety of elaborate enemies burst out from infected non-player characters (NPCs). The geometry for the creature's reveal was intended to be hidden away inside the NPC model and would unfold as the monster is revealed. Technically-demanding, the 'burst-out' enemies would have been less frequently encountered than the simpler 'scuttler' creatures which lacked complex transformations. Burst-out creatures were also planned to progress through various stages of development—from a less threatening 'stage one' Thing to a fully-evolved state with multiple attack methods.

Interview with the developers

The developers of the original The Thing video game had this to say about the sequel in an interview:

"We had the contract in place to make the sequel and were pretty excited about it. We had a very cool prototype of 'dynamic infection' and some really imaginative thing 'burst-outs'. I particularly liked the one where the person would split in half and their top half would jump to the ceiling and start swinging around like an orangutan with his intestines turned into tentacles!" he grins. So it sounds like the sequel would have been awesome—what happened? "It was heart-breaking when Computer Artworks closed but it was a familiar story unfortunately," says Curtis gloomily. "We just grew too quickly, taking on a lot of projects including The Thing 2 and an Alone In The Dark sequel." Sadly, The Thing 2 never progressed much past a proof of concept demo that focused on the team's determination to solve the scripted infection issue.

Gallery

Video

Trivia

References

  1. Rob Fahey (23rd October 2003). Computer Artworks goes into receivership (English). GamesIndustry. Retrieved on 2015-06-28.