The Thing II was a planned third-person survival horror game, and sequel to the 2002 video game The Thing. It was under development by Computer Artworks in 2003. However, it was ultimately cancelled after Computer Artworks entered receivership in October 2003. Although cancelled, pre-production art guides and two creature video clips were released, revealing the developers' vision for the game.
According to the Computer Artworks' pre-production concept art guide, the game was intended to follow the plight of protagonists Blake and MacReady, as they fought through a small snowy refinery town (presumably located in Antarctica), an oil rig and on-board an aircraft carrier. New types of Thing beasts were to be included in the game, which were intended to be deadlier and more elaborate than those from the first game. A new 'burst out' system was planned for inclusion, which would have seen a variety of elaborate enemies burst out from infected non-player characters (NPCs). The geometry for the creature's reveal was intended to be hidden away inside the NPC model and would unfold as the monster is revealed. Technically-demanding, the 'burst out' enemies would have been less frequently encountered than the simpler 'scuttler' creatures which lacked complex transformations. Burstout creatures were also planned to progress through various stages of development - from a less threatening 'stage one' Thing to a fully-evolved state with multiple attack methods.